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How to coach
and teach coach Jack Hartman’s T-Game half-court basketball
offense Part 7 - Continued 
| The diagram on the left shows that upon #5’s return pass to #2, #3 backs out, and #4 remains high. #1 comes across to meet the pass from #2, which signals the attack on opposite side of the court. The diagram on the right shows the continuation with #1 dribble penetrating. #3 moves to the corner for the pass from #1. On the #1 to #3 pass, #4 goes low and #5 comes high. Diagrams T-13 through T-17 show the front court players in each of the triple-post positions. | | The chart on the left is a quick reference to these 3 positions: corner, low-post, and high-post. |
The T-Game Against the Zone Earlier in this chapter, I referred to the T-game as a multipurpose offense, meaning one which could be used effectively against any defense. Only one major variation from the previously described patterns would be required to implement the T-game successfully against zone defenses. That variation would require the guards to remain on their respective sides once the offense is initiated.  | #1, upon passing to #3 in the corner, maintains his position on the right side instead of cutting through and interchanging with #2. This variation against zones insures a quick outlet for #3 in the event he is double-teamed. Furthermore, since the interchange of guards will not alter a zone defensive alignment, the move becomes superfluous. The guards can also dribble penetrate to the middle on a pass from the baseline, somewhat more frequently against a zone than against a man-to-man; however, one of the most important considerations in the use of the T-game against the zone is best illustrated in Diagram T-19. |  | We like to see the pass going from the corner to the high post. The high post would then look to the low post or to the weak side guard. If the corner passes back to the guard (#3 to #1), we like to see the guard pass to the high post, who looks for the weak side guard, or the low post on the other side of the lane. |
Excellent rebounding is one of the main features of the T-game, regardless of whether it is used against a man-to-man or zone defense. The T-game is perhaps most effective against the one-two-two, three-two, two-three and two-one-two; however, it has proven itself to be effective against the junk and combination defenses as well when applied in conjunction with the Passing Game. The principles of T-Game and Passing Game are similar, although the T-game is patterned and the Passing Game is not. |
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 Six Ways to Play Man-to-Man Defense
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